Overdraw is now on Patreon!

I’m excited to announce that I’ve moved over to Patreon, and with the move, i’ve released a new training series on Making a Fluid Solver in Niagara, as well as another training series on Niagara Data Interfaces! There is some free content here, and you can sign up on Patreon for $20 a month. It will give you access to all future content, plus Rendering a Black Hole in Unreal Engine 5 training course. In the future I’ll be adding more subscription tiers as the user base grows.

I’ve shifted my focus from stand-alone full training courses to more short-form training videos. This allows me to create ongoing series as well as expand on old ones. I can build up a more comprehensive curriculum in a shorter amount of time, resulting in more content on a regular basis. I’ve set the starting price at $20 a month.

TRAINING COURSES

This training course focuses on creating a black hole effect with physically accurate gravitational lensing. The first three chapters are entirely free and available on the Overdraw.xyz Youtube Channel . You’ll learn how to set up Visual Studio Code to work seamlessly with the material editor’s custom node in UE5. You’ll then learn a bit of math before coding a ray-marching shader that implements the correct equations to reproduce the gravitational lensing AKA “Einstein Lensing” for the black hole.

The premium content goes much further, where you’ll learn how to add a volumetric effect that also is affected by the gravitational lensing. At the end you’ll have a black hole asset with many customizable parameters.

This tutorial series is going to focus on a workflow for creating blood splatter flip-books using Houdini. You’ll learn how to set up a basic simulation framework that focuses on quick iteration times. After you have a decent simulation, we’ll cover…

This training course is going to focus on a workflow for creating blood splatter flip-books using Houdini. You’ll learn how to set up a basic simulation framework that focuses on quick iteration times. After you have a decent simulation, we’ll cover creating a fluid surface mesh before rendering out all of the channels you’ll need using SideFX Labs tools. We’ll then use Houdini’s COP2 Compositing network, which is a powerful tool that enables us to pack all of our rendered frames into a single flipbook texture that we’ll use to build a simple flipbook shader inside the Unreal Engine. We’ll use that shader inside of a Niagara particle system to preview what our final look will be. This tutorial includes all of the source content and project files. It requires a basic working knowledge of Houdini, and assumes you understand the basics of creating content in the Unreal Engine. Get It Here!

This training course takes you through the entire pipeline of creating the Materia Orb effect. Learn to author the FX Mesh source content in Houdini and the textures in Substance Designer. Then you’ll import the content into UE4 where you’ll make al…

This training course takes you through the entire pipeline of creating the Materia Orb effect. Learn to author the FX Mesh source content in Houdini and the textures in Substance Designer. Then you’ll import the content into UE4 where you’ll make all of the shaders and dive into Niagara, where you’ll learn how to make AAA quality particle effects. Get It Here

 
 

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